Garrison Script

Garrison Script

Garrison Script consist of separate tweaks :

  • No unguarded settlements, if settlement is empty single low level 'garrison' unit will be created at end of turn
  • Raise additional 'garrison' units on siege, when walls are attacked

Garrison Script is described on twcenter forums, in minimod section, url:
http://www.twcenter.net/forums/showthread.php?743561-Garrison-Mod

Garrison Script in SSHIP Tweaks in exactly the same version as described on forum thread, plus additional feature noted below.
Mod version that is available for download was created exactly with this tool - 'SSHIP Tweaks installer / patcher'.

This is large modification, a lot of scripting, this will slowdown end turn a little bit.
But -> how many times you;ve restarted the game after some turns, because it wasn't challenging any more ?
So in my opinion it's better to have slightly longer end turn time than restart campaigns every 50 - 100 turns :-) .

Garrison script : raise unit on siege - version 1.2 :

Garrison will be raised ONLY:

  • If general (family member or named character) is present in the settlement . Reason -> leader (Noble) is needed for people to organize. It's a major change from previous version.
  • AND settlement loyalty is 'Happy' means green face! -> No one will fight for you as volunteer if population is unhappy with your rule. It's a major change from previous version.
  • not rioting - obvious
  • not in plague
  • related & preferred tweak is Nobility-many generals & governors - it should will give you & AI enough generals.
  • related & preferred tweak is Crusade & Jihad more Settlements - more settltments are jihadeable & crusadeable

Additionally: Settlement that are target of Crusade & Jihad settlements will raise garrisons :

  • Crusade Target when ruling faction is not Catholic
  • Jihad target - when ruling faction is not islam
  • it's done logical

Garrison script : raise unit on siege - Options :

  • Population Recovery Turns - number of turns for particular settlement population to recover from last 'raising troops'. Raising troop in settlement won't happen more often that this number.
  • Minimum Loyalty Level - minimum population loyalty to raise troops. If people hate you they won't fight for you. 0 - disabled (always), 1 - Happy , 2 - content ……. 5 - rebelling (so also always).
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